Before guests arrive
Prepare the Hootenanny
- 1
Connect the crowd’s screen
Connect the Mac to a television, projector, or second display using HDMI, AirPlay, or your venue’s normal display system. Set macOS to extend the desktop rather than mirror it.
- 2
Open the question library
Choose the folder containing your
.hoottopic files. Legacy.ffcategoryfiles remain supported during conversion. - 3
Activate tonight’s animal teams
Use the Animal Team Roster to add or remove up to 10 teams and set the winning-score target. A newly activated team starts at 0.
Keep private things private
Open the Player Display
Click Player Display or Open HDMI Player Display, move that window to the crowd’s screen, and place it in full screen. Before the game starts, guests see the farm welcome screen while you work privately.
Choose categories and start tonight
Open Categories and choose exactly six playable topics. Preview question availability before confirming. The welcome screen stays visible to the room while you make your selections.
When everyone is seated, click Start Tonight. This begins a clean game session and clears questions used during testing. Team names and current scores stay unchanged unless you start a New Game.
Repeat for each tile
Run a standard clue
- 1
Let the chooser select
Click the chosen tile. Read the question clearly from the console or let the room read it on the Player Display.
- 2
Call the first raised hand
In Spotter’s Call, nominate the team you recognize first. The selected team is visibly marked on your console.
- 3
Reveal and score
Reveal the answer, then choose Correct or Incorrect. The game adds or subtracts the exact tile value and updates the chooser automatically.
One of each per game
Run the special events
Every game schedules exactly one Barnyard Hoot & Howl and exactly one Barnyard Boondoggle at randomized points after the board is more than halfway complete. At least four ordinary clues separate the two interruptions, giving players time to settle in and keeping the events from bunching together.
Barnyard Hoot & Howl — exactly once
When the scheduled Hoot & Howl tile is selected, the crowd initially sees only the event screen. Privately review the random team and challenge. Use Skip & Preview Another as often as needed, Present This Challenge when satisfied, or Return Tile to Board.
After the challenge, the host makes the decision—there is no audience vote. Choose Genuine Try — Award Points when the team makes an honest attempt, even if it is imperfect. Choose Refused / No Attempt — No Points only when the team declines or does not try. Used challenges do not repeat until a game reset.
Barnyard Boondoggle — exactly once
The Boondoggle begins automatically when its scheduled point is reached and at least two active teams are playing. Preview the leading team, recipient, and proposed transfer privately. Show the choice only when ready. If the leader selects Golden Horseshoe, record Hay Bale 1, 2, or 3, then reveal the result on your cue.
Finish with a flourish
Host the Final Challenge
- 1
Start Final Challenge
Choose the final category. The audience first sees current totals while you prepare.
- 2
Collect private decisions
For each participating team, enter its bid or mark it Freeze. Keep answers and bids away from the Player Display.
- 3
Reveal and score one team at a time
Show the final clue when the room is ready. As cards arrive, select a team, enter its bid, mark the answer, and let the screen reveal the updated total.
- 4
Show the winner
When all teams are scored, reveal the winner board and give the room time to celebrate.
Quick help
If something changes mid-game
Activate another animal team in the roster. It joins immediately at 0 points.
Deactivate its team. Its controls disappear from active play without disturbing the other teams.
Skip it before presenting, or return the tile to the board. Comfort and safety come first.
Click Player Display again, move it to the public screen, and return it to full screen.
Need personal help? Email MediaPro Productions.
